It is that time in the semester, at least for me, when everything is happening at once. To top it all off, my task this week for this project was a pretty critical one. A number of data visualizations, links, and images were completely broken on our website, and obviously that needed to be addressed as soon as possible. At first I was worried this would take hours of agonizing debugging like some of the issues I ran into with this project earlier. But this time, thankfully, I managed to figure out what was wrong relatively quickly. Not too long after our last class meeting, I patched up the most egregious bugs, leaving a few small fixes for later in the week, and then promptly switched gears to work for my other class, and the presentation I’m giving at CCNY this Friday. Again, everything is happening at once.
But eventually I did have to get back to the tasks I’d put off: fixing some broken links, ensuring images work, and uploading our close readings to the site with some (now-functional) gameplay pictures to accompany them. The first two parts of this weren’t too complicated – these fixes were similar to the fixes I’d made earlier in the week. But actually posting the close readings – and in particular, choosing and displaying the images to accompany them from the image folder Michael put together – posed some new challenges.
First of all – alt text. Because the images included with the close readings would be add to the analysis by showing a visual example, it’s important that those pictures get their point across, even to people who can’t see. Enter alt text, a description you can add to a website’s code that a screen reader can read when it comes across the image. Like many accessibility features, alt text also has bonus effects that benefit users beyond those who it’s meant to help. In particular, when an image fails to load – due to a slow internet connection or an old outdated website for example – browsers will often display the alt text, as can be seen in the example below. The indented text with the broken image icon to its left is alt text for an image that wasn’t able to load.

An example of alt text. This image itself also has alt text.
Actually writing this text isn’t as easy as it might seem. It shouldn’t be too wordy, or it will break the flow of the actual text. But if it’s too short and vague, it won’t help anyone understand the image. It’s an exercise in being concise, but also creative. How do you get the particular mood of an image across with only words? As obvious as something may seem when you look at it, describing it both accurately and empathetically isn’t easy. For example, in the description above, I could say the tendril “wrapped” rather than “snaked” around the creature’s arm. But “snaked” has a certain eerie connotation that “wrapped” doesn’t really capture. It implies an intentional twist of one living (or formerly living) being around another, an impression the image itself also gives off. It might seem a little pedantic, but knowing that this is the only way some people may be able to perceive the image makes it worthwhile to try describing it as evocatively as possible.
Alt text is all about ensuring people can access any image they want to access. But what about when people want to not access something? For example: arachnophobia is a common fear, and for some people, just the sight of a spider can be extremely anxiety provoking. This is already a known issue in gaming – some games are beginning to include toggles you can use to turn off spider enemies or display them as something else. And even when game devs themselves don’t take this into account, players do, creating modifications for games that make them arachnophobia-safe. For example, see this Skyrim mod which has some fun with the concept, replacing all spiders with… Spider-Man.
What does this have to do with the project? Well, in my Bloodborne close reading, I dedicate a full paragraph to Rom. Rom is a massive spider. Surrounded by smaller spiders. A large part of my analysis is based on how her boss fight in the game functions, the fear that being overwhelmed by many small creatures seeking to harm you can induce. A visual aid goes a long way in showing exactly what I mean. However- my writing may be about fear but I’d rather it not actually make anyone panic. So how can I include the image to support my textual argument while also shielding people who really don’t want to see a spider, let alone eight of them? The code to solve this problem is surprisingly easy, actually. HTML has two elements called <details> and <summary>. Used together, these allow you to make a summary line that, only when clicked on, shows the full content inside the details block. I was genuinely expecting it to be harder, but I found the solution quickly and implemented it on my first try. It kind of made me wonder- if it’s so easy, why don’t I see this used very often? Online news sites, for example, could put particularly disturbing or gory images in these type of blocks, giving users the choice to see them or not to see them. I suspect the reason this isn’t done lies more in the thinking than the doing. First off, it doesn’t occur to people. It probably wouldn’t have occurred to me to hide the spider image if I didn’t know multiple people with arachnophobia. And second… there is something in our culture that idealizes and encourages “sucking it up”. For this reason, to some people, accommodating others feels unfair- because if they need to “suck it up” why should anyone else have anything that makes their life easier?
But I hope to encourage people to look at things in a different way. If something only costs you a few seconds of your time to throw in another HTML block, but it has the chance to help someone feel a little less anxious, then why not do it? Even if it takes more time and effort than that, isn’t it worth it? Instead of being bitter that others might have it easier than me, I want to give them the support I maybe didn’t have, knowing full well that if I set that example, it might inspire someone else, and someone else. And maybe, down the line one of those people will do something that supports me in a way I never thought was possible.
The way I see it being inclusive of blindness, mitigating arachnophobia, and numerous other small adjustments that aren’t always obvious, all fall under the umbrella of accessibility. And trying to find those small adjustments is a worthy task, an act of kindness, a way to make the world at least a little less hostile.


