Preparing the final loose ends for the project has felt pretty smooth overall. I’m genuinely happy that we were able to find a good workflow and communication system early on, one that kept things moving at a feasible pace without anyone feeling too overwhelmed. A lot of that came down to the team being thoughtful and reliable.
I spent some time this week preparing for the presentation. Truly’s slides and notes gave me a solid structure to work from, and from there I edited and put together speaking notes to get ready for my first practice run with the other project managers. I appreciate Professor Maney for setting that session up! The feedback I got from everyone was incredibly helpful, even just getting inspiration from the other’s presentation structures. I left feeling a lot more confident about how to reframe my presentation.
Trying to fit nearly two semesters’ worth of work into a five-minute presentation is a challenge. But I’m hoping my refinements can highlight A Pretty Terrifying Project’s main goal. This was a project that started from my own personal research interests, and over time I was lucky enough to share and build it alongside teammates who genuinely shared those very same interests in some form of another. I wanted that aspect to come through in my presentation. At its core, this project is about visibility, not just for the horror video game genre, but for the broader shift toward taking video games seriously as a form of media worthy of the same critical analysis we apply to film and literature. Our data puzzle and close reads serve as that start to further exploration. That’s the heart of it, and that’s one of the key ideas I want the audience to takeaway.


